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A Different Kind of Combat System for TTRPGs
The Battle Wheel from the Dune board game inspired me to design a combat system that's both fast and strategic.
Oct 19, 2025
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Colin Spiridonov
6
3
I Don't Understand Domain Cards in Daggerheart
The design choice I still don't get. Also announcing a small change to Drolleries.
Aug 18, 2025
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Colin Spiridonov
7
5
How to Use Fear in Daggerheart and the Worry of Adversarial GMing
My experience running Daggerheart and my thoughts on fear as a metacurrency.
Aug 11, 2025
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Colin Spiridonov
8
4
1
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Better Social Stats in Fantasy TTRPGs
Apr 13, 2025
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Colin Spiridonov
26
7
2
Two Approaches to Skills in Heroic Fantasy TTRPGs
May 26, 2025
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Colin Spiridonov
23
8
2
Prepping Three-Dimensional NPCs with Fewer Words
May 5, 2025
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Colin Spiridonov
21
11
4
Out With the Action Economy
Apr 21, 2025
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Colin Spiridonov
22
3
4
The GM Burden of Adjudicating Partial Successes
Jun 9, 2025
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Colin Spiridonov
23
5
4
Skills and the Case Against Perception Checks
May 19, 2025
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Colin Spiridonov
19
3
6
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Discussions
Fudging Dice Rolls is a Skill
When to fudge, and why I often don't use a GM screen
Aug 4, 2025
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Colin Spiridonov
8
3
1
Prepping Factions is Easy, Actually
All factions have two wolves inside them.
Jul 28, 2025
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Colin Spiridonov
12
3
1
When You Shouldn't Roll for Social Encounters
How to run a satisfying negotiation without dice, and when dice are actually useful.
Jul 21, 2025
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Colin Spiridonov
11
3
1
Why New Players Struggle with Fiction-First OSR Play
How OSR games are different from other games, and how I changed my GMing style to help my players adapt.
Jul 14, 2025
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Colin Spiridonov
15
2
1
Playtesting Class Abilities for Social Mechanics
Why my social mechanics felt too "gamified" - identifying the difference between active actions and passive abilities.
Jul 7, 2025
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Colin Spiridonov
5
3
2
Always Tell Me the Odds
4 reasons why GMs should announce the target number before the players roll
Jun 30, 2025
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Colin Spiridonov
10
2
1
Regenerating Health, Hit Point Inflation, and Wounds In My TTRPG
How my heroic fantasy ttrpg takes inspiration from the history of video game design for its health system.
Jun 23, 2025
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Colin Spiridonov
14
8
1
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Drolleries
My margin notes about d&d and ttrpgs, written by a professional video game designer.
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