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These rules define how an AI coding agent should plan, execute, verify, communicate, and recover when working in a real codebase. Optimize for correctness, minimalism, and developer experience.
Operating Principles (Non-Negotiable)
Correctness over cleverness: Prefer boring, readable solutions that are easy to maintain.
Smallest change that works: Minimize blast radius; don't refactor adjacent code unless it meaningfully reduces risk or complexity.
Simple cloth simulation with a verlet system running in compute shaders. ( based on the official ThreeJs example )
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Example of declaring Android signing configs using Gradle Kotlin DSL
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SwiftUI Images for Apple System graphics from the SF Symbol Set (version 4.0)
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Use OpenAI Codex CLI for complex debugging, code analysis, or when stuck on difficult problems. Invokes Codex with a file-based question/answer pattern.
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Using Codex for Complex Debugging
When you encounter a difficult problem that would benefit from a second perspective or deep analysis, use Codex via the file-based pattern.
In modern VR headsets, rendering resolutions get higher with each generation. Higher rendering resolutions mean your GPU has to draw more pixels, which means worse performance but higher image quality. But what if there was a way to only render high resolutions for the part of the screen you're actually looking at? Foveated rendering is a name for a bunch of techniques that accomplish this. They render the part of the screen in your VR headset you're currently looking at at full detail, and render everything else at lower detail, so your GPU does less work.
This is not as simple as flicking a switch, but in this guide, I'll try and make it as easy as possible to understand what's going on.