move code depending on UnityEditor into separate assembly#1649
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AArnott merged 1 commit intoMessagePack-CSharp:masterfrom Jun 27, 2023
nonemec-havok:move-UnityEditor-dependency-into-asmdef
Merged
move code depending on UnityEditor into separate assembly#1649AArnott merged 1 commit intoMessagePack-CSharp:masterfrom nonemec-havok:move-UnityEditor-dependency-into-asmdef
AArnott merged 1 commit intoMessagePack-CSharp:masterfrom
nonemec-havok:move-UnityEditor-dependency-into-asmdef
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…nflict with VisualScripting
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VisualScripting has a overzealous protection preventing calls into assemblies that depend directly or indirectly on UnityEditor, even if that code is enclosed in
#if UNITY_EDITOR. The most painless workaround is to move that dependency into a separate assembly at some level.