-
-
Notifications
You must be signed in to change notification settings - Fork 4.4k
Pull requests: bevyengine/bevy
Author
Label
Projects
Milestones
Reviews
Assignee
Sort
Pull requests list
Implement Premultiplied Alpha for OIT
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22821
opened Feb 5, 2026 by
Schmarni-Dev
Loading…
use scene names if they exist
A-Assets
Load files from disk to use for things like images, models, and sounds
A-glTF
Related to the glTF 3D scene/model format
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22820
opened Feb 5, 2026 by
ChristopherBiscardi
Loading…
Mutually exclusive components
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Unsafe
Touches with unsafe code in some way
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22818
opened Feb 5, 2026 by
eugineerd
Loading…
Remove commented-out code in example Drawing game state to the screen
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
post-processing
A-Rendering
#22815
opened Feb 5, 2026 by
Breakdown-Dog
Loading…
Batch prepasses that use depth only
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22813
opened Feb 5, 2026 by
tychedelia
Loading…
Fixes panic when using Option<Gizmos>
A-ECS
Entities, components, systems, and events
A-Gizmos
Visual editor and debug gizmos
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
P-Crash
A sudden unexpected crash
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22812
opened Feb 5, 2026 by
kfc35
Loading…
Switch clustering to use per-froxel linked lists if storage buffers are in use.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22811
opened Feb 5, 2026 by
pcwalton
Loading…
Reuse Drawing game state to the screen
C-Docs
An addition or correction to our documentation
C-Examples
An addition or correction to our examples
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ViewKeyCache where possible
A-Rendering
#22809
opened Feb 5, 2026 by
levydsa
Loading…
new crate: bevy_platform_services
A-Utils
Utility functions and types
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
#22806
opened Feb 5, 2026 by
viridia
Loading…
Fix asset extraction for Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
GpuAutoExposureCompensationCurve
A-Rendering
Fix: Draw Gizmos in the same frame they are created (by moving Visual editor and debug gizmos
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
update_gizmo_meshes to run in PostUpdate)
A-Gizmos
#22802
opened Feb 4, 2026 by
kfc35
Loading…
Fix Gizmos not drawing Entities, components, systems, and events
A-Gizmos
Visual editor and debug gizmos
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
On<Pointer<Drag>>, Observers generally, and Triggered Systems
A-ECS
Reuse Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
generate_view_layouts in MeshPipelineViewLayouts creation
A-Rendering
#22798
opened Feb 3, 2026 by
levydsa
Loading…
VertexAttributeValues supports more VertexFormat
A-Rendering
#22796
opened Feb 3, 2026 by
beicause
Loading…
Fallback to borderless fullscreen when monitor is unavailable
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
O-Linux
Specific to the Linux desktop operating system
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22792
opened Feb 3, 2026 by
francisdb
Loading…
Rename on_replace/Replace to on_discard/Discard
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22789
opened Feb 3, 2026 by
jonas-meyer
Loading…
reflect imagesampler
A-Reflection
Runtime information about types
A-Rendering
Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22786
opened Feb 3, 2026 by
ChristopherBiscardi
Loading…
Rename AnimationGraph to BlendGraph
A-Animation
Make things move and change over time
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-SME
Decision or review from an SME is required
X-Controversial
There is active debate or serious implications around merging this PR
#22782
opened Feb 2, 2026 by
Hilpogar
Loading…
Improve Order Independent Transparency example
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
S-Blocked
This cannot move forward until something else changes
X-Contentious
There are nontrivial implications that should be thought through
#22781
opened Feb 2, 2026 by
goodartistscopy
•
Draft
3 of 5 tasks
New crate: bevy_user_prefs
A-Editor
Graphical tools to make Bevy games
C-Feature
A new feature, making something new possible
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
#22770
opened Feb 1, 2026 by
viridia
Loading…
Refactor extraction to bypass the orphan rules
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22766
opened Feb 1, 2026 by
kristoff3r
Loading…
Move render app init and extraction to separate plugin
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22758
opened Jan 31, 2026 by
kristoff3r
Loading…
Adds and (mostly) Implements an Fundamental domain-agnostic mathematical operations
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Nominated-To-Close
A triage team member thinks this PR or issue should be closed out.
X-Contentious
There are nontrivial implications that should be thought through
Obb2d BoundingVolume - 2D Oriented Bounding Boxes
A-Math
#22748
opened Jan 30, 2026 by
kfc35
Loading…
Update cosmic-text requirement from 0.16 to 0.17
C-Dependencies
A change to the crates that Bevy depends on
#22743
opened Jan 30, 2026 by
dependabot
bot
Loading…
Previous Next
ProTip!
Follow long discussions with comments:>50.