Arcade powered source build phase 1 and 2#235
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symreader [](start = 4, length = 54)
Can't this be inferred from git info?
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Potentially, but it doesn't seem like something worth implementing right now. There are risks, and it would be easy to fix incrementally later on. I've filed dotnet/source-build#2029 with some more info and to track this.
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I forgot to do a pass over patches when I opened this PR, but looking at it now, I see that both https://github.com/dotnet/source-build/blob/release/5.0/patches/symreader/0001-Add-initial-Arcade-SDK-switchover.patch and https://github.com/dotnet/source-build/blob/release/5.0/patches/symreader/0002-Fix-license-per-Arcade-SDK-expectations.patch have already been merged. |
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This enables 'source-build', which makes it easier to build the entire shipping .NET SDK from source. This is the first and second step of arcade-powered-source-build: https://github.com/dotnet/source-build/blob/master/Documentation/planning/arcade-powered-source-build/README.md See dotnet/sourcelink#692 for a similar PR, that this is based on.
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Thanks, @tmat! I have rebased this branch on top of |
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Thanks for merging this! |
This PR includes #234 and needs to be fixed up after that's merged.
This enables 'source-build', which makes it easier to build the entire shipping .NET SDK from source.
This is the first and second step of arcade-powered-source-build: https://github.com/dotnet/source-build/blob/master/Documentation/planning/arcade-powered-source-build/README.md
See dotnet/sourcelink#692 for a similar PR, that this is based on.
cc @tmat @dagood