April 2020
DirectXMath 3.15 includes the following changes:
- Added
XMMatrixVectorTensorProductfor creating a matrix from two vectors - Use of
__m256registers and FMA3 with/arch:AVX2for stream and some matrix functions - Optimized load/stores for SSE2 float2 & float3 functions
- Optimized some instruction choices for better AMD CPU support
- Improved conformance for clang/LLVM, GCC, and MinGW compilers
- Code review (
constexpr/noexceptusage) - Retired VS 2015 support
See this post.
This version is also available on NuGet.