Retrotechtacular: Bleeding-Edge Memory Devices Of 1959

Although digital computers are – much like their human computer counterparts – about performing calculations, another crucial element is that of memory. After all, you need to fetch values from somewhere and store them afterwards. Sometimes values need to be stored for long periods of time, making memory one of the most important elements, yet also one of the most difficult ones. Back in the 1950s the storage options were especially limited, with a 1959 Bell Labs film reel that [Connections Museum] digitized running through the bleeding edge of 1950s storage technology.

After running through the basics of binary representation and the difference between sequential and random access methods, we’re first taking a look at punch cards, which can be read at a blistering 200 cards/minute, before moving onto punched tape, which comes in a variety of shapes to fit different applications.

Electromechanical storage in the form of relays are popular in e.g. telephone exchanges, as they’re very fast. These use two-out-of-five code to represent the phone numbers and corresponding five relay packs, allowing the crossbar switch to be properly configured.

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An image of a magnetically-suspended Lemming

Mag-Lev Lemming Refuses To Fall

Are you ready to feel old? Lemmings just turned thirty-five. The famous puzzle game first came out in February of 1991 for the Commodore Amiga, before eventually being ported to just about everything else out there, from the ZX Spectrum to the FM Towns, and other systems so obscure they don’t have the class to start with two letters, like Macintosh and DOS. [RobSmithDev] decided he needed to commemorate the anniversary with a real floating lemming.

The umbrella-equipped lemming is certainly an iconic aspect of the game franchise, so it’s a good pick for a diorama. Some people would have just bought a figurine and hung it with some string, but that’s not going to get your project on Hackaday. [Rob] designed and 3D printed the whole tableau himself, and designed magnetic levitation system with some lemmings-themed effects.

The mag-lev is of the top-down type, where a magnet in the top of the umbrella is pulled against gravity by an electromagnetic coil. There are kits for this sort of thing, but they didn’t quite work for [Rob] so he rolled his own with an Arduino Nano. That allowed him to include luxuries you don’t always get from AliExpress like a thermal sensors.

Our favorite part of the build, though, has to be the sound effects. When the hall effect sensor detects the lemming statue — or, rather, the magnet in its umbrella — it plays the iconic “Let’s Go!” followed by the game’s sound track. If the figurine falls, or when you remove it, you get the “splat” sound, and if the lemming hits the magnet, it screams. [Rob] posted a demo video if you just want to see it in action, but there’s also a full build video that we’ve embedded below.

A commemorative mag-lev seems to be a theme for [Rob] — we featured his 40th anniversary Amiga lamp last year, but that’s hardly all he gets up to. We have also seen functional replicas, this one of a motion tracker from Aliens, and retrotech deep-dives like when he analyzed the magical-seeming tri-format floppy disk.

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6502 based laptop

Retro Rover: LT6502 Laptop Packs 8-Bit Power On The Go

Making your own laptop can be a challenging project, but a doable one, especially given the large number of options available today for computing. Of course nothing says you need to use a modern component in your build, and in the LT6502 project by [TechPaula] they didn’t go with a modern RPi or the like, nope went right back to about 50 years ago to use a 6502 at the heart of this DIY laptop build.

The 6502 is an 8-bit microprocessor from the 1970s, found in the Commodore 64 and Apple II. This wasn’t their first venture into 8 MHz world of the 6502, prior to this laptop build there was a desktop build the PC6502 bringing this chip of old into a PC/104 form factor. The LT6502 adds in the things you’d expect with a laptop, a 9-inch foldable screen, a 10,000 mAh battery, several external ports for things such as serial console and USB-C charging. A custom keyboard adds in low-profile switches as well as including a HDSP-style 8-character display, a great addition for a modern take on this vintage chip. Onboard there is 46 KB of RAM and with the addition of the CompactFlash for storage the LT6502 runs EhBASIC which we’ve seen before in some other great projects.

The case is mainly 3D-printed safely enclosing the custom PCBs for both the keyboard and motherboard, and providing a satisfying glow with the built-in LEDs within. All of the files are up on the project’s site so be sure to swing by and check out both this and the desktop PC/104 predecessor to it. Great job [TechPaula], looking forward to seeing the future installments on the LT6502 such as implementing the included internal expansion slot.

Software Development On The Nintendo Famicom In Family BASIC

Back in the 1980s, your options for writing your own code and games were rather more limited than today. This also mostly depended on what home computer you could get your hands on, which was a market that — at least in Japan — Nintendo was very happy to slide into with their ‘Nintendo Family Computer’, or ‘Famicom’ for short. With the available peripherals, including a tape deck and keyboard, you could actually create a fairly decent home computer, as demonstrated by [Throaty Mumbo] in a recent video.

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Vintage Canadian Video Hardware Becomes Homebrew Computer

Are you in the mood for a retrocomputing deep dive into the Scriptovision Super Micro Script? It was a Canadian-made vintage video titler from the 80s, and [Cameron Kaiser] has written up a journey of repair and reverse-engineering for it. But his work is far more than just a refurbish job; [Cameron] transforms the device into something not unlike 8-bit homebrew computers of the era, able to upload and run custom programs with a limited blister keypad for input, and displaying output on a composite video monitor.

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Windows 98 On A 2020 ThinkPad P14s Gen 1 Laptop

The lovely thing about the x86 architecture is its decades of backwards compatibility, which makes it possible to run 1990s operating systems on modern-day hardware, with relatively few obstacles in the way. Recently [Yeo Kheng Meng] did just that with Windows 98 SE on a 2020 ThinkPad P12s Gen 1, booting it alongside Windows 11 and Linux from the same NVMe drive.

Naturally, after previously getting MS-DOS 6.22 from 1994 running on a 2020 ThinkPad X13, the step to doing the same with Windows 98 SE wasn’t that large. The main obstacles that you face come in the form of UEFI and hardware driver support.

Both ThinkPad laptops have in common that they support UEFI-CSM mode, also known as ‘classical BIOS’, as UEFI boot wasn’t even a glimmer yet in some drunk engineer’s eye when Win98 was released. After this everything is about getting as many hardware drivers scrounged together as possible.

[Yeo] ended up having to bodge on a USB 2.0 expansion card via a Thunderbolt dock as Win98 doesn’t have xHCI (USB 3.0) support. With that issue successfully bodged around using a veritable tower of adapters, installing Windows 98 was as easy as nuking Secure Boot in the BIOS, enabling UEFI-CSM along with Thunderbolt BIOS assist mode and disable Kernel DMA protection.

Because UEFI-CSM implementations tend to be buggy, the CREGFIX DOS driver was used to smooth things over. Another issue is the same that we chuckled about back in the day, as Windows 98 cannot address more than 512 MB of RAM by default. Fortunately patches by [Rudolph Loew] helped to fix this and some other smaller issues.

Unfortunately neither Intel nor NVIDIA have released Win98 drivers for quite some time, so there’s no graphics acceleration beyond basic VESA support and the SoftGPU driver. Disk access goes via the BIOS too rather than using an NVMe driver, so it’s not as zippy as it could be, but for Win9x it’s quite usable.

Finally ACPI wasn’t recognized by Win98, but it’s only fair to blame that on the complete flaming train wreck that is ACPI rather than anything to do with Windows. This particular issue was worked around by configuring the BIOS to support S3 power state and with that making Win98 happy again.

It’s honestly quite a shame that UEFI-CSM is largely ignored by new systems, as it makes installing even Windows 7 basically impossible, and thus creating probably the largest split within the x86 ecosystem since the arrival of AMD64/x86_64.

Inside Raiders Of The Lost Ark (Atari Style)

It’s a bit ironic that an Atari 2600 game based on Raiders of the Lost Ark — a movie about archaeology — is now the subject of its own archaeological expedition as [Dennis Debro] and [Halkun] spent time reverse-engineering the game. Luckily, they shared their findings, so you can enjoy it the same way you can visit a king’s tomb without having to discover it and dig for it. If you don’t remember the game, you might enjoy the demo from [Speedy Walkthroughs] in the video below.

If you are only used to modern software, you might think this is little more than someone dumping the program code and commenting it. However, on these old, limited systems, you have to really understand the actual architecture because there are so many things you have to manage that are specific to the hardware.

For example, the game has two 4K ROM banks that use a strange switching mechanism. The entire game is built around the NTSC television signal. Everything is oriented toward generating the 60 Hz frame rate. Game logic runs during the vertical blanking and over-scan sections to prevent strange visible artifacts due to software running.

This is a fascinating look inside game coding as it existed around 1982. Of course, you can also run everything using emulation. Usually, our reverse engineering is more hardware-related. But we do love these old games, too.

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