Shadow

game funding
without all
the bullshit.

it’s about your game. nobody needs to know who we are. we are your phantom friends.

we back low light indie games — set at night, in the shadows, or with darker themes.

Spectral

we will help you make your game by providing
funding without compromise
& creative support without control.

we want you to do your thing, without getting in your way or rerunning another stale marketing playbook from 2018. you receive funding for your project, while providing us a share of the revenue, up to a certain amount, and for a limited time.

build your game and market it to your players, the way you want.

Shadow

but if you’re curious, we’re…

Drew Drew Woods
a guy who does all the stuff nobody else does. ex-GitHub, passionate player & huge nerd about the games industry. won't shut up about 1000XRESIST, and plays competitive shooters badly.
Steph Steph Driscoll
started in AAA publishing, took a weird left turn into content creation. merged the two career paths and is now here to help indies succeed. the ultimate millennial that plays COD and loves puzzle games.
Jeanna Jeanna LeClair
a visual problem solver dedicated to all things art, branding, and creative thinking. has experience in both AAA and indie marketing. owner of a loud cat and has 1000+ hours in stardew valley (2 perfect runs.).

we’re privately funded by an investor who wants to see cool games get made. that’s our goal, not taking all the profit from your hard work.

Soul

we will keep things simple, transparent, and developer friendly.

Money

the
money

you receive revenue first, avoiding any delays or late payment. there are no penalties if the project doesn't pay for itself.

Funding

additional
funding

we don't have any restrictions on other funding sources for the project.

Collaborative milestones

collaborative
milestones

your team determines your own schedule; we require regular updates, but there's no onerous approval process.

IP rights

ip
rights

you retain all rights to your IP and any sequels or derivative works.

Money
the
money

the
money

you receive revenue first, avoiding any delays or late payment. there are no penalties if the project doesn't pay for itself.

Funding
additional
funding

additional
funding

we don't have any restrictions on other funding sources for the project.

Collaborative milestones
collaborative
milestones

collaborative
milestones

your team determines your own schedule; we require regular updates, but there's no onerous approval process.

IP rights
ip
rights

ip
rights

you retain all rights to your IP and any sequels or derivative works.

these are the basics of our agreement, keeping control in your hands.
we’re also excited to offer feedback, support, and to help make industry connections when requested.

Shadow

we’re after a certain vibe. less about the genre
and more about
the feeling.

we’re drawn to the umbral and moody, the glow of a city at night, a darkness that feels alive. games that live in the shadows, both visually and narratively.

Low light examples

defining low light:

  • 100-65% of the game can be reasonably considered ‘dark’ in art direction
  • dark narrative themes—the art can visually skew more light if the tone fits
  • a little unexpected

is this you? pitch us!